Best played in Chrome, FireFox, or Opera Browsers.

please wait for the game to load! (up to 3 minutes)

Press Esc to release Cursor, press Esc again to bring up the Pause Menu.






You have been given a task to deliver a very important letter through some tubes within Moonworld. You are the only one who can do it. So go ahead and do it, then log off.

As we say in the tubes of Moonworld, "there is no need to attempt to have fun."

...

Moonworld is a first-person 3D Platformer. Toying with the idea of a players destiny, built from nothing more than exposition and implication, Moonworld offers the player a predefined central objective that is both separate from, and surrounded by, an open-world platforming environment that is just waiting to be explored.


Controls:

WASD to move

Spacebar to jump

Q to Zoom camera

Grappling:

Press X to fire the grapple onto a nearby surface or object

[The crosshair will highlight when you are within range]


Commissioned by Tour de Moon, as part of UNBOXED: Creativity in the UK

Produced in collaboration with Gabrielle De Puente

Download

Download
MOONWORLD.zip 126 MB

Install instructions

The game can be played entirely on web, but I have provided a downloadable version if you like. 

To play, Please download & extract the contents of the MOONWORLD zip, and run tourdemoon.exe !

Development log

Comments

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fun game, but it's hard for me to play since i'd prefer grapple with a mouse button (probably LMB if there's nothing else bound there).

hey thanks, try arcade mode- its the exact same game, just more fun & easier to play, and the grapple is bound to LMB :)

Hey, I'm intrigued with this game, but got a little lost at the beginning. I got the hook, but the level ushered me into this long track of glass platforms that seem to go in a circle around the whole level, inside of a big tube. Not really sure how to get out, or if I made a wrong turn... love the art style and the sounds the hook makes :

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when designing, i was inspired by speedrunners finding weird unintentional pathways to skip the slow & tiresome areas. all i can say is try and get out! think outside the box- thats the game ;) (or just try arcade mode)

Thanks for the hint ;) 

I replayed and read the dialogue a bit more closely, which helped clarify where to go. Still ended up bailing after too many failed attempts at grappling my way out of the warm up zone above the start. It's hard for me to maneuver the playerbody with wasd while holding down x at the same time (left mouse option?), and the punishment for failure seemed pretty steep (waiting to fall for a while, go grab the hook and get back to where I was when I died). I also felt like the range to land a grapple shot was too short for how I wanted to swing, by firing in front of me, so that when it connected I was at the top of a swing. Maybe it's just not built for that kind of movement. 

I think I would have benefited from a slightly more constrained onboarding section, with geo built to show off the ideal use of the tool, and maybe with a ground beneath so messing up didn't hurt so much ^-^'

thank you for the feedback! i fixed a few things with arcade mode but i'm planning on making another grappling puzzle-platformer soon so i'll keep this stuff in mind! 

Thank you for making this cool game! I'm excited to see the next iteration.

i released an alternate version called MOONWORLD: arcade mode!


get straight into the world, sprint, run faster & jump higher

https://eyes8.itch.io/moonworld-arcade-mode

(+1)

fun. love the artstyle. had a good time swinging around while wfh and with a meeting in 5 minutes. will probably swing around some more after the meeting. thanks for making

<3 <3 <3 glad you enjoyed!!